CROWNS & REALMS From Villager to Sovereign Enter the realm

Markets

A counter sells only what is piled on it. When the pile is gone, the name stays and the row reads SOLD.

Homes

Every ordinary ware is grown, mined, or crafted in a home realm. That realm’s own shelves are a little cheaper and refill once each world day, up to a short cap. Another realm receives a few units only when the home shelf still has some to spare. If the home realm is empty too, the foreign row stays SOLD until a player sells that good to the counter.

Tame wolf

The tame wolf has no workshop and no caravan. It enters the world in two ways, and only one wolf at a time:

  • Defeat a dire wolf, or the wolf of a boss lair. About one win in eight leaves a tame wolf in your pack. The den then stays quiet for seven real days.
  • At that quiet nest or lair, once: Hunting 40, or wolf blood, plus 2 raw meat, 1 rope, and 25 energy. The wolf may still bolt. Meat and rope are spent either way.

Sell it at a city market or at the Crossroads. The shelf then holds one. The next buyer clears it to SOLD. Towns show the name as SOLD and do not take the wolf onto the counter. Villages do not list it. Nobody restocks it except the next hunter who wins one and sells it.

Combat has the same rules beside the fight notes.