CROWNS & REALMS From Villager to Sovereign Enter the realm

Magic

Twenty-two workings in seven schools. Study at a temple or mage tower for eight hours. Skill 10 / 30 / 50 for levels 1 / 2 / 3. Knowledge must be at least spell level + 1. Gold: 60 / 250 / 750.

Schools and teachers

SchoolTaught at
LightTemple
Dark, Necromancy, Nature, Infernal, ElementalismTemple or Mage Tower
ArcanaMage Tower

Culture can widen which schools a building offers. Shadowmere’s mage tower is the widest bazaar of the dark arts.

Light

SpellLvEnEffect
Heal1815 + 5×Spell Power. Usable outside battle.
Bless210Max damage 3 rounds; outside: a day of fortune.
Protection212+4 defense, 3 rounds.
Greater Heal32050 + 8×Spell Power. Outside battle too.

Elementalism

SpellLvEnEffect
Fire Bolt168 + 3×SP to one stack.
Ice Bolt21013 + 4×SP; target slowed next round.
Stone Skin210+6 defense, 3 rounds.
Lightning31826 + 6×SP to one stack.

Nature

SpellLvEnEffect
Haste18+3 speed, 3 rounds.
Regeneration215Heal 8 + 2×SP each round for 4 rounds.
Summon Wolves3252 + SP/4 wolves for this battle.

Arcana

SpellLvEnEffect
Illusion18+40% flee chance, 3 rounds.
Teleport220Instant travel to a known settlement (or home from the wild).
Enchant Weapon325+4 attack, 3 rounds.

Dark

SpellLvEnEffect
Curse16Enemy deals minimum damage, 3 rounds.
Weakness210−4 attack, 3 rounds.
Life Drain21212 + 4×SP; heal half.
Shadow Bolt31620 + 5×SP.

Necromancy

SpellLvEnEffect
Bone Spear179 + 3×SP.
Raise Dead215After battle, raise fallen as skeletons (20% + 2% per Necromancy).
Soul Harvest32522 + 6×SP; heal half.

Infernal

SpellLvEnEffect
Summon Imp1102 + SP/4 imps for this battle.
Hellfire21412 + 4×SP to all enemy stacks.

There is no level-3 Infernal working in the live catalog yet.