CROWNS & REALMS From Villager to Sovereign Enter the realm

Realms & cities

Twenty settlements. Coordinates are on the 100×100 realm map. Walk the roads, take a horse, join a merchants’ caravan, or teleport if you know the working.

PlaceCultureKindPopMapEconomy
GreenbrookKingdomsvillage64228,42farm
Aldermaur TownKingdomstown380038,30trade
EastwatchKingdomsvillage41046,52war — has an arena
Elderleaf GroveSylvanvillage38062,20forest
SilvershadeSylvantown210072,28magic
CrystalhollowArcanevillage52058,62mine
ArcanumArcanecity1150066,70magic — arena, golem foundry
CinderfallInfernalvillage45018,78war — arena
Brimstone KeepInfernaltown260010,68magic — arena, soul notary
MournsteadDeadlandsvillage30082,58dead
Necropolis of AshvaultDeadlandscity820090,66dead — arena, ossuary
DeepwarrenUnderworldvillage61040,82mine
ShadowmereUnderworldtown340050,90trade — arena, deep exchange
Bloodfang CampWarlordvillage52014,26war — arena, war-drum
Ironskull HoldWarlordtown290022,14war — arena
ReedwaterMarshvillage43076,86sea — salt pans
BogmarketMarshtown220086,78trade
The ConfluenceElementalvillage35050,10magic
Tempest SpireElementalcity610042,4magic — arena, storm catcher
Crossroads FreeholdNeutralfree city520050,50trade — arena, all banners

Work and guilds

Shifts pay gold and sometimes goods. Cart, wagon, and miller-letter caravan work is for Merchants Guild members (or the relevant profession guild), not anyone who merely has a trading skill.

People lists every registered player. Friendship, enmity, and trades send a letter the other player can accept or refuse; you can take back a pending offer.

Levies are paid or refused at Town Hall, not from the letter itself.